Immersive Hogsmeade v1.0

Hogwarts Legacy Mods |

Immersive Hogsmeade v1.0

My version of Khione’s classic “NPC Schedule Enhanced” mod, broken down into modules. This module makes all the named-NPC’s visit Hogsmeade on Saturdays.

Versions
See the “Changelogs” dropdown just above.

This mod needs to be enabled in the modloader. See Installation instructions below.

Acknowledgements
HUGE thanks to nathdev without whom this mod would not have been possible.

Memory Requirements
Moving all the named-NPC’s around can use up a lot of RAM and/or VRAM. If you have a low spec system (less than 32GB RAM or 12GB VRAM) you might run out of memory. If that happens the game should switch to using virtual memory, but it has a habit of simply crashing instead. If you find that this mod crashes your PC it’s probably because you don’t have enough memory.

Description
The NPC Schedule Enhanced mod by Khione is brilliant, but there are a few things I would have done differently. Khione no longer seems to be actively developing or supporting the original mod, so after a year of putting it off I finally decided to create my own version.

In the base game random nameless students wander around Hogsmeade but none of the named NPC’s ever visit. This module attempts to remedy that by implementing a “Hogsmeade weekend”: Every Saturday all the named-NPC’s (students and professors) spend the day in Hogsmeade.

Why do it in modules you (didn’t) ask? Well, for several reasons. First, these mods are very resource-intensive so low-spec systems might not be able to cope with all modules at once. Users can therefore install just the modules they want the most. These mods also enable game features which were cut because they’re full of bugs. You might want to uninstall the ones where the bugs bother you. Secondly, it helps me to keep everything organised. These mods are extremely complicated, with each one comprising anywhere from 200 to 1000 lines of SQL code, so it can be a real challenge to keep it all straight in my head. Separating them into modules helps me to do that. Thirdly, I can update each module separately, so users will only need to install updates that affect the modules/features they’re interested in.

Timetable – Saturdays only!
– 0830-1230: Shopping.
– 1030-1130: All the female NPC’s gather in the Hogsmeade gardens to chill.
– 1230-1330: Lunch upstairs at the Three Broomsticks (middle and upper floors).
– 1330-1900: Shopping
– 1500-1600: All the male NPC’s gather in the Hogsmeade gardens to chill.
– 1900-2000: Dinner upstairs at the Three Broomsticks (middle and upper floors).
– 2000-2100: Shopping.

Requirements – this is IMPORTANT!

This mod requires the following other mods to be installed:
Time Dilator

Because by default one game-day passes in 48 real-world minutes. In other words time in the game passes 30X faster than time in the real world. This is a problem, because it can easily take 2 real-world minutes for Students or Professors to travel from one part of the castle to another. In game-time that’s 2 x 30 = 60 in-game minutes! There is no way to create a realistic daily schedule if it takes an hour to travel from one class to another, or an hour to get to the Great Hall for lunch and an hour to get back. It is therefore essential that you install the Time Dilator mod and use it to set one game-day = 3.2 real-world hours (or more, though 3 will probably do). That way it will take 15 in-game minutes (or less) to walk from one side of the castle to another, which is more workable. None of my immersion mods will work correctly if you don’t install this.

Current Immersive Modules
– Immersive Meals to make meals in the Great Hall more interesting and immersive.
– Immersive Classes to implement a more realistic and canon-compliant class schedule.
– Immersive Common Rooms where the Common Rooms are actually used.
– Immersive Hogsmeade to make the named-NPC’s actually visit Hogsmeade.

Installation
I would recommend installing the mod manually as described below. You should be able to install the mod automatically using Vortex if you like (then skip to step 4 below), but Vortex can be a bit unreliable with Hogwarts Legacy mods (it doesn’t always delete mods properly) so beware!

– Download the mod.
– Unzip the contents.
– Move all four mod files files to the Steam\steamapps\common\Hogwarts Legacy\Phoenix\Content\Paks\~mods\ folder. (If the ~mods folder doesn’t exist, create it.)
– Install Blueprint Apparate Modloader if you haven’t already.
– Install Time Dilator if you haven’t already.
– Start Hogwarts Legacy
– Load your most recent save-file.
– Press the F8 key to activate Blueprint Apparate Modloader.
– Type ImmersiveHogsmeade in the little window and hit the Enter key on your keyboard.
– The word ImmersiveHogsmeade should disappear and reappear lower down in that window with an X next to it. If it doesn’t – if it stays on the top line – then either a) you put the mod files in the wrong folder, or b) one of your existing mods is already using pakchunk 2104. Use my PakChunk Checker to check that. If you have a pakchunk conflict see the Conflicts section below.
– Type TimeDilator into the modloader and hit Enter. (Unless you’ve done this already.)
– Press F8 again to close the modloader window.
– Use the appropriate Time Dilator keybinds to set 1 game day = at least 3 real-world hours.

Note that you only need to follow the above process once. From now on the mod will just work. But see the Conflicts and Mergers section below.

How to Un-Install
If you installed manually, just delete the four ImmersiveHogsmeade files from the “Hogwarts Legacy\Phoenix\Content\Paks\~mods\” folder.

If you installed using Vortex, hit the “Remove” button on the mod inside Vortex… BUT afterwards ALSO check the folder “Hogwarts Legacy\Phoenix\Content\Paks\~mods\” to make sure there are no folders called something like “XXX-ImmersiveHogsmeade_v?_?_?” (where XXX is a three-letter prefix which depends on how many mods you have installed). If such a folder exists, delete it. Vortex should have deleted it but sometimes doesn’t. If that folder is still there, the mod is still installed.

Conflicts and Mergers
This mod uses pakchunk 2104. You can check if that conflicts with any of your existing mods by running my PakChunk Checker batch script after you’ve installed this mod. If it does conflict, you can fix it using the Chunk ID Conflict Manager.

This mod alters and replaces the game’s PhoenixShipData.sqlite SQL database file so it will need to be merged with the other Immersive modules (and with any other SQL mods you happen to have) using Hogwarts Mod Merger. If you’re not sure which .pak files need to be merged, install and run the Mod Merger Checker.

None of my Immersion mods is compatible with Khione’s mod. They’re designed to replace it. So use my Immersion mods or Khione’s mod, not both.

If you want to know what changes my mod makes to the SQL database, just load my mod into Hogwarts Mod Merger and you’ll see the list.

Known Issues
Below is a list of known issues. If you encounter any others please let me know in the POSTS section.

– If you skip time (using the Map’s “Wait” function or a Time Skip mod) the scheduler can get confused and take a while to correct itself.
– Sometimes the named-NPC’s spawn in a bunch and do nothing for a while. This is a game bug.
– When NPC’s sit down at a table, they sometimes walk through the table. This is a game bug.
– When NPC’s eat the plate of food sometimes fails to spawn. This is a game bug.
– When NPC’s drink, the contents of their tankard sometimes floats in the air. This is a game bug.
– When some NPC’s drink they seem to pour the liquid into their eyes instead of their mouth. This is a game bug.
– Sometimes the professors literally climb the walls in the Three Broomsticks. This is a game bug.
– Sometimes NPC’s get stuck when walking around and “treadmill” on the spot. This is a game bug.


Credits: icouldifiwantedto
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Useful Information: How to install Hogwarts Legacy Mods | Hogwarts Legacy System Requirements | About Hogwarts Legacy Game

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