Dynamic HUD

Hogwarts Legacy Mods |

Dynamic HUD

Automatically hides HUD when not in combat.

We know you wanted it, here it is! Automatically hides the HUD when not in combat mode (after 5 seconds by default, configurable, see Information below).

Installation

  1. Download the latest UE4SS (Xinput)
  2. Extract its content next to the executable “~\Hogwarts Legacy\Phoenix\Binaries\Win64\HogwartsLegacy.exe”
    > Should look like that (edit: minus imgui.ini and ue4ss.logs that generate after)
  3. Extract the mod zip content in your root folder “~\Hogwarts Legacy\”

Limitations / Bugs

1.1 non-beta:

  • Toggle all the HUD on or off, no option for granularity in the method used

1.2 beta:

  • Using Mount causes spells actions to appear. Spells actions often stay there, sometimes they leave after a Revelio, sometimes not.
  • In transition Broom <> Mount <> Ground some HUD elements can re-appear temporarily (until next disableHUD tick)
  • In this version elements disappear one by one, so it doesn’t look as smooth as previous version > should be highly improved in beta 1.3 if you have a good CPU (see 1.6 changelog below)
  • When leaving a no-fly zone, like Hogsmead or Hogwarts, you might have to display UI (e.g. raise wand) before you can fly

Information

  1. You can toggle permanently On / Off using the F6 key (you can remap it, and if you use a controller, use Steam to map an unused button to F6, like Select on the DualSense controller or maybe the Xbox or Microphone button for Xbox controller)
    But understand this is NOT the mod desired behavior, we will have 20000 UE4SS mods with a different or same Key mapping it will be impossible to mix them. If you want longer UI, see Revelio below.
  2. You can cast Revelio or any spells to display HUD, it considers it is like being in combat. But on the Broom, Revelio will not show HUD sadly.
  3. You can change the value after X seconds the HUD disappears in the script:
    local showHudLast = 5
    local broomRevelioHudLast = 10
    local revelioHudLast = 10
  4. Performances considerations: this mod does tick every frame and logic calls every 30 frames. On my beefy PC I did not notice performance issues, but people with very slow CPU might see something. You can try to increase this value for tick less often (although will cause delay in the seconds): local triggerLogicAfterFrames = 30
    Should you encounter any crash or performances issues, let us know as not many mods trigger on every tick.
  5. If you use the DisplayDateTime mod with the Minimap Clock, set this value to true at the beginning of the script:

displayDateTimeModMinimapClock = true


Credits: winterelfeas7101 - Rysel4780 - VTLI9513 - Luffy4000
This content was uploaded by website visitors. If you notice any mistake, please let us know.


Useful Information: How to install Hogwarts Legacy Mods | Hogwarts Legacy System Requirements | About Hogwarts Legacy Game

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